Yakuza creator Toshihiro Nagoshi and other devs removed from credits in new GOG versions
Ryu Ga Gotoku Studio and SEGA recently released a collection of seven games in the Yakuza franchise on GOG. However, the name of the creator of the series, along with some other developers, has been erased from the credits.
Goddess of Victory: NIKKE tops $400 million in mobile revenue in less than 12 months
The mobile version of Goddess of Victory: NIKKE, a free-to-play gacha game from developer Shift Up and Tencent’s publishing label Level Infinite, has reached a new milestone in less than a year since its global launch.
Design approach of Ryota Suzuki, mastermind behind Final Fantasy XVI’s combat system
Ryota Suzuki has been in the games industry for over two decades working on various action and fighting games. With Final Fantasy XVI as his latest project, let’s take a look at how he applied his experience and design approach to strike a balance between challenge and accessibility.
Jim Ryan: Sony “simply could not run the risk” of sharing details about PS6 with Activision if Microsoft acquires it
An excerpt from Jim Ryan’s testimony to the US Federal Trade Commission (FTC) has been made public. The SIE boss has tried to explain why the company won’t share any hardware details about the PS6 or any other upcoming console with Activision Blizzard post-acquisition.
Capcom sold over 100k copies of its games in Russia last year despite suspending its operations
Capcom has disclosed the geography of its game sales for the past fiscal year. Although the company has suspended its business activities in Russia, the country was still in the same tier as Canada, Italy, and France.
Broken Sword writer Steve Ince retires from games industry, expressing concern about “threat of AI”
Prominent game writer Steve Ince has announced his retirement after working in the industry for more than 30 years. He has contributed to dozens of titles but is best known for his work on the Broken Sword series.
New Zealand concerned that Microsoft could weaken its cloud gaming rivals’ ability to compete following Activision deal
New Zealand’s Commerce Commission has listed concerns it has over Microsoft’s proposed acquisition of Activision Blizzard. Just like the UK regulator, it believes that the deal could lessen competition in the cloud gaming market.
BattleBit Remastered becomes best-selling premium game on Steam, peaking at 61k concurrent players
BattleBit Remastered, a 254-player low-poly multiplayer shooter made by a small indie team, is now storming the charts. Last week, it generated more revenue on Steam than some AAA blockbusters like CoD: Modern Warfare II and Starfield.
US games and esports market generated $54 billion in 2022, showing lowest growth rate in five years
Data analytics firm PricewaterhouseCoopers (PwC) has shared a new report on the US video games and esports market. Here are the key figures and takeaways, as well as a forecast for the next five years.
Epic Games launches MetaHuman Animator to produce high-fidelity facial animation based on real actor’s performance
Epic Games has officially launched MetaHuman Animator, a new tool for capturing real actors’ performances and turning them into high-quality facial animation. Here is everything to know about the technology from the Unreal Engine team.
Rockfish on Everspace 2’s marketing and launch: “We saw very little of the expected sales drop off due to PC Game Pass subscribers”
Everspace 2 has been a huge success for Rockfish Games, with over 300,000 units sold already. We reached out to the studio’s CEO and co-founder Michael Schade to discuss the game’s marketing, Early Access, the importance of demos, and the impact of Game Pass on sales.