87% of classic video games at risk of sinking into oblivion due to preservation and availability crisis
Preservation is one of the biggest issues in the games industry, as more classic titles fade into history every year. The Video Game History Foundation’s new study sheds light on the commercial and cultural availability of such games.
New episode of AppMagic’s Games and Names podcast explores clone wars in mobile gaming
New month, new episode of Games and Names — a podcast about the games industry from AppMagic (launched in partnership with WN Media Group). It features Product Madness senior game designer Jesse Kroon discussing the issue of game clones, as well as the fine line between drawing ideas to create new experiences and dishonestly copying other titles.
US games and esports market generated $54 billion in 2022, showing lowest growth rate in five years
Data analytics firm PricewaterhouseCoopers (PwC) has shared a new report on the US video games and esports market. Here are the key figures and takeaways, as well as a forecast for the next five years.
AppMagic and Niko Partners’ Daniel Ahmad explore most promising mobile genres in new Games and Names podcast
Games and Names is a new podcast launched by AppMagic in partnership with WN Media Group. The first episode, featuring Niko Partners’ Daniel Ahmad, is focused on mobile genres that managed to beat the overall market decline in 2022.
xCloud generated less than $50 million for Microsoft in 2021, but estimated to become largest cloud gaming service in 2026
Microsoft’s xCloud is estimated to become the largest cloud gaming service globally, according to data shared by the UK’s Competition and Markets Authority (CMA). Here are some findings about the market that has become a bone of contention in the Activision Blizzard deal.
Expert explains why cloud gaming shouldn’t be considered distinct market by antitrust regulators
Cloud gaming is one of the concerns that antitrust regulators have over Microsoft’s acquisition of Activision Blizzard. But is it really a distinc market? Here are some thoughts from Joost Rietveld, associate professor in the department of Strategy & Entrepreneurship at the UCL School of Management.
Niko Partners expects total number of game licenses in China to top 1,000 for first time since 2020
China is gradually softening its stance on the video game approval process. According to the latest forecast from Niko Partners, the local regulator will issue twice as many licenses this year as in 2022.
Circana: US video game spending hit $4.6 billion in February, with hardware sales up 68% thanks to PS5
Circana (formerly the NPD Group) has released a new report on the best-selling games, consoles, and accessories in the US for February 2023. PlayStation 5 drove growth in the hardware segment, with Hogwarts Legacy dominating the game sales charts.
Average weekly player spending in mobile games topped $1.6 billion in Q1 2023, according to data.ai
data.ai has published a report on the state of the mobile games market in the first quarter of 2023. Here is some data on player spending, installs, as well as the highest-grossing and most downloaded titles.
Sensor Tower: Mobile games with LiveOps generate 30 times more revenue than non-GaaS titles
Sensor Tower has released its State of Mobile Gaming 2023 report. This is a deep analysis of key market trends, as well as top performing genres, titles, and monetization strategies. Here are some findings from the study.